Das Kartenspiel Bauernschnapsen ist eine erweiterte Form des Schnapsens, bei dem vier Spieler teilnehmen. Diese Form des herkömmlichen Schnapsens ist vor allem in Österreich weit verbreitet. Das Kartenspiel Bauernschnapsen (auch Viererschnapsen) ist eine erweiterte Form des Schnapsens, bei dem vier Spieler teilnehmen. Diese Form des. Bauernschnapsen (oder auch: Viererschnapsen) ist eine Variante des Spiels Schnapsen für vier Spieler. Es basiert auf den gleichen Regeln. Bauernschnapsen. Diese Seite ist weitgehend ein Beitrag von Hans-Joachim Alscher. Einleitung; Die Spieler und die Karten; Das Geben; Die. Bummerl ist die größte Schnapsen und Bauernschnapsen-Community. Hier kann um Punkte und um Geld geschnapst werden.
Der Bettler ist die zweitniedrigste Spielvariante, er zählt 4 Punkte. Beim Bettler ist es das erklärte Ziel des Spielers, keinen einzigen Stich zu machen, d.h. er. Karten austeilenBearbeiten. Nach dem Mischen bietet der Kartengeber dem linken Spieler den Kartenstoß zum Abnehmen an. Dieser Spieler kann entweder. Version: Bauernschnapsen (Viererschnapsen, Sechsundsechzig, 66) ist ein populäres Kartenspiel für Zwischendurch. Man spielt zusammen mit seinem.
If the losing team score fewer than 33 points, the winning team gets 2 game points. If the losing team scores 33 or more, the winning team just gets one game point.
In Bauernschnapsen players must follow suit and attempt to win the trick, as in Zweierschnapsen , once the talon has been used up or after it has been closed zugedreht :.
The player who wins the trick must lead to the next trick unless his team won the game as a result of winning the trick. If a player, whose turn it is, has a King and an Ober regionally Mandl or Ober of the same suit, he may declare a Zwanziger "Twenty-er" , which wins 20 points.
One of the two cards must be played, usually the Ober is chosen. They must win the trick when they can. If the team gets no tricks in the same game, the Twenty-ers and Forty-ers do not count.
If the team wins at least one trick, the Twenty-ers and Forty-ers count even if the tricks were won by the other team. The aim of Bettler "Beggar" or, regionally, Fechter "Swordsman" is not to take any tricks.
All suits are equal. As in all the contracts, players must follow suit and try to win the trick. In one regional variant the partner of the player who has announced Bettler is not allowed to play and must take a pause.
The winning team scores 4 points. In Schnapser or Drei-Stich "Three Trick" only the caller can declare and he must play the first card.
If anyone beats his card, the team loses. If his own partner beats the caller's card, the game is also lost. The game is won in one of the following ways:.
The caller does not have to decide which of these options to go for before the start of the Schnapser game, but just says "I'll play a Schnapser" Ich spiele einen Schnapser.
There is an uncommon regional variant in which the partner is allowed to win a trick, known as Schnapser mit Mann.
The winning team scores 6 points. All suits are the same value. The aim is to take all the tricks. The one who declares Gang plays the first card.
If the declarer's partner takes a trick the game is lost. The winning team gets 9 points. As in Gang the aim is to take all the tricks. Unlike Gang, however, the trump suit announced by the caller counts, so it is difficult for players other than the caller to declare this contract.
The trump suit declared by the caller counts, the caller starts and the declarer must win the game. Farbringerl is also called Herrengangl or Farbensolo.
If a player has all five cards of one suit, he may declare Farbringerl. Atout does not apply. It earns exactly 18 points.
Because this game is won or lost by declaring, even though it is impossible that the opposing players could beat them, it is usual that the game is won by placing the cards on the table.
Because this special contract, as explained, cannot be played out, many clubs exclude this contract from their 'contract catalogue for 4-player Bauernschnapsen.
Kontrabauernschnapser is similar to Bauernschnapser: the aim is to take all the tricks, the trump suit being named by the caller.
The caller plays the first card and the declarer must win all the tricks. If the caller holds all the cards of the Atout suit, he may declare a Herrenschnapser.
This game counts for 24 points. Like Farbenring this special contract cannot be played out. As a result many clubs exclude it from their 'contract catalogue for 4-player Bauernschnapsen.
The contract is then worth double points. With the announcement Retour or Kontra or Zruckgspritzt the player or his partner may double it again, if he is nevertheless sure that they can win the game.
This can be responded to again with the declaration Re or nuamoi zruckgspritzt , whereupon a win would bring eight times the actual number of points - but this kind of thing does not happen very often.
Every contract can be gefleckt , both normal ones as well as special contracts. If the team that is leading could reach zero, their opponents will often call "auf Stand" , regardless of the quality of their own hands.
They do this because doubling makes no difference if the team loses, but if they are lucky it may increase their chances of winning.
It is not necessary to win the trick to which the combination card was led to claim the score. In a normal game, when you believe that your team has at least 66 card points in tricks you have won plus declared combinations, you can stop the play, saying "enough".
If the claim is correct your team scores 1, 2 or 3 game points doubled, redoubled, etc. A claim can be made after you have won a trick, or immediately after declaring a combination.
If you claim after declaring a combination, the remainder of that trick is not played out, and any card points in it do not count to either side.
Usually it is permitted to look at your side's tricks, to check how many card points you have. Therefore false claims should be unusual, but if you do claim and then turn out to be short of the necessary 66 card points, the other team wins the game points that you would have won if the claim had been correct.
If no one claims to have won before the lead to last trick, the team that wins the last trick wins 1 game point doubled for any kontras , irrespective of the number of card points taken by either side.
If Schnapser or Kontra-Schnapser is bid, just three tricks are played. To be successful, the declarer must win all three of these tricks, and take at least 66 card points.
The contract is lost if any other player takes a trick - even the declarer's partner! Note also that in a Schnapser or Kontra-Schnapser, only the declarer can score for combinations; if forehand's partner plays a Schnapser, there is no score for any K-Q combination held by forehand.
The cumulative scores of the teams are recorded on a piece of paper or a chalk slate divided into two columns. When the declarer's contract is successful, the appropriate game points are added to the declarer's team's score.
When it fails, the points are added to the other team's score. When a team's score reaches 24 or more game points, that team wins.
This is recorded by marking a "Bummerl" or Pummerl - a blob in the losers' column. If the losing team has no game points at all when the winners reach 24 they are "Schneider", and the winners win a double game, which is represented by two Bummerl for the losers.
Some circles do not allow the Bettler contract. When Bettler is allowed, there are several variations:. Some include an additional contract "As-Bettler", which ranks just above an ordinary Bettler in the auction and is worth 5 game points.
The As-Bettler is just like an ordinary Bettler, except that the declarer must hold at least one Ace. The declarer could choose to bid Bettler instead, to conceal the ace.
If allowed, it may be worth 8 or 9 game points rather than 10 and be ranked below an ordinary Gang.
The variation is for three players. In each deal the declarer plays against the other two players in temporary partnership.
The general rules are the same as for Bauernschnapsen and the same 20 card pack is used. A batch of three cards is dealt to each player, then two face down to the centre of the table the "Talon" , then another batch of three cards each.
As in Bauernschnapsen, forehand must choose trumps on the basis of the first three cards dealt, or turn up a card for trumps from the second batch dealt to him.
If the player to dealer's right knocks rather than cutting, forehand's two batches of three cards are dealt first, followed by a batch of 6 to each of the other players, and the 2-card talon is dealt last.
The possible contracts and the bidding procedure are the same as in Bauernschnapsen, with these exceptions:. After the bidding, the declarer picks up the two talon cards without showing them, to make a hand of eight cards, and discards any two of these face down.
The card points in the discarded cards do not count for either team. The players must agree in advance whether the declarer is allowed to change to a higher contract after seeing the talon.
Some play that having won the bidding you can choose not to look at the talon, but to play with your original hand, and in this case the game is worth an extra game point.
Alexander Meschnig reports that in Carinthia Kärnten , at least in his family, Talon-Schnapsen is played with the following rules. You can play Bauernschnapsen on line against live opponents at the Gametwist site the interface is in German.
Players and cards Bauernschnapsen is normally played by four people. French suits German suits Card points ace ace sow 11 ten ten 10 king king 4 queen over 3 jack under 2 In addition, a player who has the king and queen over of trumps in hand can declare them when leading one of them to a trick and score 40 card points.
The deal The dealer shuffles. The player to dealer's right may either cut or just knock on the cards. The contracts Each hand begins with an auction in which players can bid a contract that they are prepared to play.
Contract Score Bidder Trumps First lead Objective and notes Normal game 1, 2 or 3 game points see below Forehand only As originally chosen by forehand Forehand To be the first team to reach at least 66 card points, counting cards won in tricks plus points for declaring king-queen king-over combinations see below.
Bettler 4 game points Anyone No trumps Declarer The declarer must lose every trick to win the contract.
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